Building Real Skills for Immersive Technology

AR and VR development isn't something you can learn from books alone. Our program pairs hands-on testing experience with mentorship from developers who've shipped actual games.

9 months Program duration with flexible evening schedule
12 students Maximum cohort size for personalized guidance
Oct 2025 Next cohort starts in autumn

Learn From People Who Actually Do This Work

Every instructor in our program currently works in AR/VR development. They're not full-time teachers reading from outdated materials—they're practitioners sharing what they learned this month on real projects.

VR testing session with instructor and student
Live project reviews every Thursday

Henrik Tavčar

Lead Performance Engineer

Henrik spent the last four years wrestling with frame rate issues on mobile VR platforms. He'll show you debugging techniques that saved his team weeks of work—and he's honest about the problems that still don't have good solutions.

Our Teaching Approach

We don't do lectures. Students work on a different aspect of an actual VR game each month. Sometimes things break. Sometimes optimization makes the experience worse. That's when real learning happens—figuring out why and what to try next.

  • Weekly code reviews with feedback from working developers
  • Monthly guest sessions with specialists from studios in Ljubljana and beyond
  • Access to test devices and hardware you won't find in consumer stores
  • Direct Slack channel with instructors for when you're stuck at 11pm

Your Cohort Becomes Your Network

Small group sizes aren't just about getting instructor attention. They're about building relationships with people who'll be working in the same field for years to come.

01

Pair Programming Sessions

You'll rotate partners every three weeks. It's awkward at first, then invaluable. Different approaches to the same problem teach you more than any tutorial.

02

Group Projects That Actually Matter

In month seven, your cohort splits into three teams to optimize different aspects of the same VR demo. The competition gets intense, but in a good way.

03

Alumni Connections

Previous cohorts stay active in our community space. Need advice on a job offer? Someone's probably been there. Stuck on a technical problem? Post it and get real answers.

Students collaborating on VR project testing
Petra Vovk
Petra Vovk
2024 Graduate

"I still message people from my cohort when I hit weird bugs. We share job postings, complain about Unity updates, and celebrate project launches together."

Applications Open June 2025

We'll review applications on a rolling basis starting in early summer. The process includes a technical assessment and a conversation about your goals. No prior VR experience required, but you should be comfortable writing code.